Display Name = "Ilias Temple B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 753, 61, 18, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["Somehow, we've excavated part of the underground facility of the temple..."])
    ShowText(["Continuing to dig from here seems to require quite a bit of effort."])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Dragons... the legendary monsters known to all."])
    ShowText(["They are among the strongest of monsters, with no one to match them in battle."])
    ShowText(["Truly, they are monsters that boast overwhelming power."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["With high ATK and steel-like DEF..."])
    ShowText(["Their speed and magical power never fall below average."])
    ShowText(["However, their dexterity is low, so they are not suited for pleasure attacks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["They also have high attribute defense and are resistant to status ailments."])
    ShowText(["On top of that, they can wear heavy armor, further enhancing their defense."])
    ShowText(["It can be said that there are absolutely no weaknesses in both offense and defense."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["However, they are weak against pleasure."])
    ShowText(["Despite this sturdy body, they are surprisingly sensitive..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["The skills they learn are mainly physical attacks like fangs and claws."])
    ShowText(["Additionally, their fire breath can incinerate enemy groups all at once."])
    ShowText(["Though lacking in healing techniques, one wouldn't expect such things, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["They are a threat when turned against you, but a great ally when on your side."])
    ShowText(["Removing a dragon from the party is an unthinkable choice."])
    ShowText(["You should see for yourself that overwhelming combat power."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["The 'Worm Summoner' is, in a way, a type of 'human.'"])
    ShowText(["They are a special kind of human who has fused their body with a homunculus."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["They generally possess higher abilities than regular humans, particularly excelling in magical power."])
    ShowText(["Additionally, their dexterity is high, making them skilled in magic and pleasure attacks."])
    ShowText(["They can use black magic, allowing them to thrive as a sorceress."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["One of their features is the ability to recover MP every turn thanks to the power of the homunculus."])
    ShowText(["They also learn many skills that absorb the enemy's HP and MP."])
    ShowText(["Thanks to these traits, it's rare to run out of MP."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["Their equipment suitability is for sorcerer types, so they cannot equip armor."])
    ShowText(["However, their original DEF isn't low, so it's not critical."])
    ShowText(["Still, they're not exactly sturdy, so be cautious."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["As for attribute resistance... they are strong against fire, ice, and lightning."])
    ShowText(["However, they have weaknesses against the natural tri-elements of wind, earth, and water."])
    ShowText(["This is a common attribute compatibility among magical monsters..."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["Status ailment resistance varies..."])
    ShowText(["They are immune to instant death and strong against darkness and paralysis."])
    ShowText(["But they struggle with silence and confusion... that's a tricky point."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Worm Villager>"])
    ShowText(["The homunculus residing in this body allows for self-sufficiency."])
    ShowText(["In other words, I am a sorceress who can recover MP on my own."])
    ShowText(["If you are looking for a reliable mage, call upon us."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["Chimeras are artificial life forms created through cutting-edge magical science."])
    ShowText(["They are the culmination of life engineering, truly the next generation of monsters."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["Combining different monsters, gene manipulation, replacing organs with machinery..."])
    ShowText(["They are next-generation beings created using biotechnology."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["All of their abilities are high, boasting extremely high combat capabilities."])
    ShowText(["Attack, defense, magic... everything is top-tier, with no weaknesses."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["Their attribute defense and resistance to status ailments are extremely excellent."])
    ShowText(["Truly, they are beings created to be perfect."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["Additionally, their body is equipped with special biological armor."])
    ShowText(["It absorbs small-scale impacts and completely nullifies damage."])
    ShowText(["This function strengthens as they grow."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["The skills they learn are also extremely diverse."])
    ShowText(["Fire and ice breath, toxins that destroy biological matter, and the generation of electricity..."])
    ShowText(["They can absorb energy from enemies or even incorporate it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["Their only drawback might be that they cannot wear heavy armor."])
    ShowText(["Common armor doesn't fit their body."])
    ShowText(["Their base DEF is high, so it's not a significant weakness."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chimera Homunculus>"])
    ShowText(["For that reason, the chimera boasts invincible power."])
    ShowText(["The power of the ultimate life form, engrave it into your eyes."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["Angels are messengers of Goddess... apostles serving Ilias."])
    ShowText(["They possess powers from a different dimension than those on the ground, truly a supreme existence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["In direct combat or magic, they are not inferior to those on the ground."])
    ShowText(["Their favored weapon is the sword, mastering sword techniques that annihilate evil."])
    ShowText(["They can also use white magic, possessing the power of healing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["Their equipment suitability is versatile, and they can be heavily armed."])
    ShowText(["They boast high resistance against fire, ice, and lightning."])
    ShowText(["However, their resistance to wind, earth, and water is average level."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["Their resistance to status ailments is also very high."])
    ShowText(["However, they are weak only against pleasure attributes..."])
    ShowText(["...It can't be helped; they are inexperienced."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>"])
    ShowText(["Do you understand how wonderful angels are?"])
    ShowText(["The power that embodies the miracles of Goddess; it would be good to engrave it in your eyes."])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["'Subhumans' are a type of monster closely related to humans, commonly found in the East."])
    ShowText(["They are entities known as yokai, such as snow women and oni."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["Their nature is close to humans, but... their HP and ATK are a bit higher."])
    ShowText(["Still, it's not outstanding enough to be called a trait."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["Their weapon of choice... is somewhat compatible with scythes."])
    ShowText(["They learn several scythe skills, and their physical attacks are decent."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["They are not particularly weak in magic either."])
    ShowText(["They excel in ice magic, freezing those who stand in their way."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["They can also use Taoism skills, but..."])
    ShowText(["In truth, they do not learn any unique skills specific to their race."])
    ShowText(["It's best to change jobs to a Taoist and properly learn Taoism."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["Their DEF might be a little unreliable..."])
    ShowText(["The available armor is decent, so I hope you'll compensate well."])
    ShowText(["It's certainly not weak, but don't push it too hard."])
    ShowTextAttributes(["", 5, 0, 2])
    ShowText(["\\n<Yuki-Onna>"])
    ShowText(["Overall, both martial and magical skills are quite excellent."])
    ShowText(["With a variety of offensive options, I can become an excellent attacker."])
    ShowText(["However, my defense is a bit unreliable, so be cautious about that."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["The 'succubi' is a race that feeds on human essence."])
    ShowText(["Most monsters feed on essence, but succubi have an entirely different conversion efficiency."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["For that reason, the weapons of a succubi are pleasure."])
    ShowText(["The way of the succubus is to give pleasure to the opponent and make them submit."])
    ShowText(["Naturally, their 'dexterity' is high, and their techniques are amazing."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["They can also induce pleasure status ailments with normal attacks."])
    ShowText(["Of course, there is a wealth of pleasure techniques they can learn..."])
    ShowText(["Against enemies weak to pleasure, they can quickly make them infatuated."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Moreover, being experts in pleasure, they also know how to endure it."])
    ShowText(["Thus, their resistance to pleasure in general is very high."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["On the other hand, they are very weak to physical attacks..."])
    ShowText(["They dislike roughness, we do."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Their magical power is extremely high, making them suitable as sorcerers."])
    ShowText(["In particular, succubi have a great Affinity for wind magic."])
    ShowText(["Remember that I can also excel as a magician."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["The equipment I can wear is indeed of the sorcerer type."])
    ShowText(["I'm very fragile when hit, so keep that in mind."])
    ShowText(["I say this repeatedly, but I'm not good at being rough or having it done to me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Countless pleasure techniques and powerful magical attacks due to high magical power..."])
    ShowText(["That is the way of the succubus in battle."])
    ShowText(["If you can use it properly, I'll give you a reward... hehe."])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["The 'vampire' is a monster noble that rules the night."])
    ShowText(["They are extremely powerful monsters that feed on human blood and essence."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Both ATK and DEF are high, and yet they are also skilled in magic."])
    ShowText(["In terms of base abilities, they are truly an all-arounder."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Among them, the various techniques using daggers are unique to vampires."])
    ShowText(["While daggers may have a weak image, when we use them, they are something else entirely."])
    ShowText(["I'll show you what it means to master knife skills."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Additionally, the ability to wield lightning magic is also a trait of vampires."])
    ShowText(["There are no monsters that can wield lightning magic better than vampires."])
    ShowText(["They also learn various magical eyes, and their skill acquisition is abundant."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["Their equipment suitability is extremely high, allowing for knight-level heavy armor."])
    ShowText(["With already high DEF, it can be further enhanced with equipment."])
    ShowText(["Their evasion rate is excellent, and there are no gaps in their defense."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["However, they do have quite a few weaknesses..."])
    ShowText(["Their resistance to attributes and status ailments is a bit lacking."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["They are particularly weak against attributes like 'fire' and 'holy'..."])
    ShowText(["They are also susceptible to status ailments, making them quite fragile."])
    ShowText(["They can quickly become paralyzed or confused... it's quite troublesome, even for me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Vampire>"])
    ShowText(["That said, there's no doubt they are a reliable presence in battle."])
    ShowText(["If you cover their resistances with equipment or abilities, they can become invincible."])
    ShowText(["Now, as a vampire, fight fiercely in combat."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["The 'mermaid' is a race with a fish-like lower body."])
    ShowText(["Originally a sea monster, they can also operate on land."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["For that reason, the sea is the mermaid's home ground."])
    ShowText(["They have the characteristic of enhanced abilities during combat in the sea."])
    ShowText(["Leave the battles in the ocean to us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["The biggest feature of mermaids is their high magical power."])
    ShowText(["If you focus on teaching them magic, they can shine in battle."])
    ShowText(["With high MDF, they are a typical sorcerer type."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Even though they are a sorcerer type, they are surprisingly not weak."])
    ShowText(["They have a body capable of functioning even in the high-pressure depths of the ocean."])
    ShowText(["HP is a little low, but the DEF is at an average level."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Above all, she is skilled in healing magic and can use white magic."])
    ShowText(["She can be active as both a healer and a magic attacker."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Also, you'll learn the technique to use water for attacks."])
    ShowText(["At first, it's like a water gun, but as it grows, it can summon a great tsunami."])
    ShowText(["I can do it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Being good at singing is one of her unique traits."])
    ShowText(["I will learn a song to confuse the enemies, and I can also use the songs learned from other professions."])
    ShowText(["Utilize job changes to help her learn plenty of songs."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Also, the mermaid's normal attack can put enemies to sleep."])
    ShowText(["My power may not compare to that of a warrior type, but this ability will be useful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["However, she is weak against lightning and earth attributes... water attribute doesn't affect her, though."])
    ShowText(["You should also be careful that it is susceptible to the silence status effect."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["Due to the special nature of the lower body, there are restrictions on the armor that can be equipped..."])
    ShowText(["Their base DEF is average, so they are not overly fragile."])
    ShowText(["While mages are usually weak, mermaid mages are sturdy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mermaid>"])
    ShowText(["For that reason, mermaids are excellent clerics and mages."])
    ShowText(["Having them accompany you on your adventures is very reassuring."])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["Plop plop... Slimes are monsters made of slime."])
    ShowText(["They are very soft and can change shape freely."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["However, slimes are not very strong monsters."])
    ShowText(["Their strength is quite weak, and they move slowly."])
    ShowText(["They are clumsy and bad at magic..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["However, their squishy body makes them resistant to shocks."])
    ShowText(["Their DEF is slightly higher, though."])
    ShowText(["They don't take any binding attacks, which is impressive, right?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["They can handle being hit, but they are very weak to magic..."])
    ShowText(["They are really bad at being burned or frozen."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["They are also weak to status ailments and can quickly become unstable."])
    ShowText(["Slimes are strong against physical attacks, but they're fragile in other respects..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["But you know, slimes have some really amazing characteristics!"])
    ShowText(["Since their body is made of slime, they have regenerative abilities."])
    ShowText(["Every turn, their HP gradually recovers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["Also, they're very good with boomerangs!"])
    ShowText(["They can even learn skills using their squishy body."])
    ShowText(["And you know, they also learn basic healing techniques!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["Moreover, slimes have high potential."])
    ShowText(["They may start weak, but they can grow really strong..."])
    ShowText(["So, please don't abandon them and take them along."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["The 'beast' is a monster with strongly expressed beast genes nya."])
    ShowText(["They excel in wild combat that utilizes bestial instincts nya."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["While their ATK and speed are top-notch, they have considerable weaknesses in defense nya."])
    ShowText(["They are also poor at magic, struggling both to use it and to be used by it nya."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Many individuals have different body shapes compared to humans, resulting in low equipment suitability nya."])
    ShowText(["However, they can cover their defensive weaknesses with a high evasion rate nya."])
    ShowText(["I think they might be able to... Well, just be prepared nya."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Their attribute resistance is average, but they are susceptible to status ailments nya."])
    ShowText(["Additionally, they are weak against pleasure attacks. They are quite sensitive..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["Additionally, they can equip 'fangs' regardless of the profession, which is a characteristic."])
    ShowText(["It's a weapon that is quite powerful and relies on ATK."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["The skills they learn mainly focus on attack techniques with fangs and claws."])
    ShowText(["They can also let out a roar to stun enemies."])
    ShowText(["Utilizing their speed and ATK, wild beasts excel in chaotic combat."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["They can also inflict 'darkness' on enemies with normal attacks."])
    ShowText(["They aim for the eyes when attacking! A wild eye gouge!"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Nekomata>"])
    ShowText(["For that reason, magical beasts have clear strengths and weaknesses."])
    ShowText(["If you want to attack quickly and aggressively, you should definitely add them to your team."])
    ShowText(["However, if you don't pay attention to healing, they'll quickly become exhausted..."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["The 'Elf' is a type of subhuman known as the guardians of the forest."])
    ShowText(["Their high sensitivity to nature is what sets them apart from ordinary subhumans."])
    ShowText(["They have the trait of increasing their abilities when fighting in the forest."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["Overall, their base abilities are higher than those of humans."])
    ShowText(["With generally high ability values, they can adapt to many professions."])
    ShowText(["While they have some difficulties in defense, it isn't critical."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["Their weapon of choice is, of course, the bow and arrow."])
    ShowText(["Their 'dexterity' also grows well, and they can learn a variety of bow techniques."])
    ShowText(["If they take on a hunter-type profession, they can become experts with the bow and arrow."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["Additionally, they can learn more pleasure techniques than other races."])
    ShowText(["...Are elves lewd?"])
    ShowText(["If you say that again, I'll shoot right through the center of your face."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["Thanks to the forest's blessing, their resistance is generally high."])
    ShowText(["Their difficulty in accepting attributes and status ailments is a significant charm."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["However, they might be a bit weak against pleasure attacks..."])
    ShowText(["Well... they are quite sensitive, so to speak..."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["Their equipment suitability isn't high, so they tend to be lightly armored."])
    ShowText(["They have a bit of difficulty with sturdiness, so just be cautious about that."])
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Elf>"])
    ShowText(["What do you think? Elves seem very reliable, don't they?"])
    ShowText(["No matter the opponent, I'll pierce them with this arrow."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Fairies are the forest's spirits."])
    ShowText(["They are friends with nature and very close to it."])
    ShowText(["That's why they can attack enemies with the power of nature."])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Fairies are small, so they are weak in fights."])
    ShowText(["They really dislike hitting or being hit..."])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Since fairies are small, they have few armors they can equip."])
    ShowText(["However, thanks to the blessings of the forest, they are strong against attributes and status ailments."])
    ShowText(["They can't handle confusion... they are really bad at it..."])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Also, fairies are very nimble."])
    ShowText(["They flutter around and dodge the opponent's attacks."])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["The most amazing thing about fairies is their magical power."])
    ShowText(["When they use magic, they're really strong~"])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["Also, fairies have an incredible special skill."])
    ShowText(["With the power of nature, they recover MP every turn."])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["That's why fairies are amazing magicians."])
    ShowText(["Their magic is strong, and MP naturally recovers!"])
    ShowTextAttributes(["", 4, 0, 2])
    ShowText(["\\n<Fairy>"])
    ShowText(["So, fairies are really impressive."])
    ShowText(["I'll help out a lot, so please don't bully me."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["The 'Scylla' is a monster with tentacles for its lower half."])
    ShowText(["There are differences among individuals, but having tentacles as weapons is a common trait."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["They are weak and have low DEF, making them quite fragile."])
    ShowText(["That said, they are also terrible with magic and cannot move quickly..."])
    ShowText(["However, Scylla possesses a strength that cannot be measured by ability values."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["The secret lies in their countless tentacles."])
    ShowText(["Their normal attacks become a three-hit combo, smashing the opponent down."])
    ShowText(["Even if their numerical strength is low, their actual extermination power is overwhelming."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["The skills they learn mostly utilize their numerous tentacles."])
    ShowText(["They also learn several pleasure attacks that make the opponent feel good with their tentacles."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["Their resistance to attributes and status ailments is average, but..."])
    ShowText(["They are weak to darkness and paralysis, and they have a weakness to lightning attributes."])
    ShowText(["They are strong when attacking, but they struggle when receiving hits."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["Due to this lower body, there are restrictions on the armor they can equip."])
    ShowText(["Overall, there are quite a few concerns regarding their defense."])
    ShowText(["If they don't recover moderately, they will go down quickly..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["Their defense is like paper, but Scylla's overwhelming consecutive attacks are appealing."])
    ShowText(["If you make them your adventure partner, they will surely shine."])
    ShowText(["So, don't judge just by their apparent stats."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["The 'Harpy' is a species characterized by large wings."])
    ShowText(["They are bird monsters that soar through the sky."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Their ATK and magical power aren't high, so they aren't suited for offense."])
    ShowText(["They can flap their wings to create gusts of wind, but..."])
    ShowText(["They don't have enough power to be a main force."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Their preferred weapon is a fan, and they learn several fan techniques, but..."])
    ShowText(["These also lack significant power, so don't rely on them as a main force."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["However, Harpies are excellent dancers."])
    ShowText(["They inspire their allies with various dances, providing support!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["Additionally, Harpies have very bad habits."])
    ShowText(["They steal various things with thieving techniques that even thieves don't learn."])
    ShowText(["Since I'm not confident in my strength, I'll show my usefulness in support!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["My DEF is very low, and I take heavy damage from just a few hits."])
    ShowText(["But my speed is top-notch, and I can easily dodge enemy attacks."])
    ShowText(["The high evasion rate is the Harpy's biggest characteristic."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["I can't equip heavy armor because I can't fly with it..."])
    ShowText(["But it's not a problem since my evasion rate is high! ...Probably."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["My resistance to attributes and status ailments is about average. I'm strong against wind attributes."])
    ShowText(["However, I'm weak against earth attributes, and I'm also susceptible to binding and confusion."])
    ShowText(["But my magic evasion rate is high, so I'll manage to dodge... I hope."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Harpy>"])
    ShowText(["The Harpy is fully prepared to navigate the world relying solely on its evasion rate."])
    ShowText(["With a variety of skills, it will support its allies a lot."])
    ShowText(["Make sure to take it along on your adventures!"])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hill Girl>"])
    ShowText(["The 'Land Dweller' refers to biological races that live on land."])
    ShowText(["There are many slimy creatures like slugs and earthworms."])
    ShowText(["There are also amphibious and reptilian monsters."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hill Girl>"])
    ShowText(["Their bodies are sturdier than humans."])
    ShowText(["They have high vitality, and there are almost no issues with defense."])
    ShowText(["Their equipment suitability is a bit low, but their resistance to attributes and status ailments is average."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hill Girl>"])
    ShowText(["ATK is slightly above average, but magical power is a bit unreliable..."])
    ShowText(["With that in mind, their offensive capabilities aren't particularly outstanding."])
    ShowText(["That said, they are by no means weak."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hill Girl>"])
    ShowText(["They don't have a specific weapon of choice, so it depends on the profession."])
    ShowText(["They can tackle, exhale breath attacks, or splash slime..."])
    ShowText(["They learn skills that aren't weapon-dependent, but they're not particularly powerful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hill Girl>"])
    ShowText(["Overall, they're standard and lack any remarkable features..."])
    ShowText(["Which also means there are no prominent weaknesses."])
    ShowText(["They can handle various professions reasonably well."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hill Girl>"])
    ShowText(["So, take me on your adventures, okay?"])
    ShowText(["I'm sure I'll show my worth."])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["The 'Sea Dweller' refers to the races of creatures that live in the sea."])
    ShowText(["They are monsters like octopuses and jellyfish."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["Being sea monsters, their abilities are enhanced during battles in the ocean."])
    ShowText(["Mermaids share the same characteristic, but..."])
    ShowText(["We increase our suitability for the sea even more as we grow."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["ATK and DEF are slightly above average."])
    ShowText(["Their magical power isn't high, so they are suited for physical attacks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["They don't have a preferred weapon, but they can learn skills that utilize their body."])
    ShowText(["They excel at attacks using tentacles, and their numerous strikes are their charm."])
    ShowText(["That overlaps a bit with the Scylla type..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["They can also use water attribute techniques, and as they grow, they can summon tsunamis."])
    ShowText(["That overlaps a bit with the mermaid type..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["Additionally, they are weak against lightning and earth attributes... their resistance to status ailments is average."])
    ShowText(["Due to their body shape and habitat, the armor they can equip is quite limited."])
    ShowText(["Their base DEF is relatively high, but be careful about that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Sea Anemone Girl>"])
    ShowText(["They lack outstanding abilities and overlap with other types..."])
    ShowText(["They are somewhat pitiful among Sea Dweller, but please don't treat them poorly."])
    ShowText(["In battles at sea, they are very strong."])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["A 'bug-type' monster..."])
    ShowText(["The sturdy exoskeleton is its greatest feature..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["Both DEF and magical DEF are top among all races..."])
    ShowText(["With a robust body, it can withstand any attack..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["They struggle with human armor... so they can't equip it well..."])
    ShowText(["However, it's originally tough, so it's not a problem..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["Their attribute defense is high, making their defense impenetrable..."])
    ShowText(["But they might be susceptible to status ailments..."])
    ShowText(["They can quickly be paralyzed or confused..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["ATK is average..."])
    ShowText(["They don't have a preferred weapon, but their body itself is a weapon..."])
    ShowText(["They learn skills related to needles, claws, and scales..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["Their magical power is weak, and their MP is low..."])
    ShowText(["Magic is not useful; it's the insect's drawback..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["Also, insects become stronger in dry places..."])
    ShowText(["During battles in the desert, their abilities are enhanced..."])
    ShowText(["This is a characteristic of bug-type monsters..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ant Girl>"])
    ShowText(["Insects are strong... Insects are reliable..."])
    ShowText(["So, please take me along..."])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["The 'Plant Type' refers to plant monsters represented by Alraune."])
    ShowText(["They are generally mild-mannered and kind-hearted."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Their ATK is low, and they have some difficulties with defense."])
    ShowText(["However, their magical power is high, so they shine when using magic."])
    ShowText(["They can use 'white magic', making them suitable as healers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Their greatest feature is the ability to inflict status ailments on enemies with normal attacks!"])
    ShowText(["They can poison, paralyze, or confuse the enemies they hit."])
    ShowText(["While they lack power, this support effect cannot be overlooked."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["The skills they learn mainly focus on healing."])
    ShowText(["However, they also learn attack skills using vines."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Their weapon of choice is the whip; they're used to swinging these around."])
    ShowText(["They learn various whip techniques, which should be fairly useful."])
    ShowText(["In terms of power, they might struggle to be the main force of the party..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Their attribute resistance is generally average, but..."])
    ShowText(["They take significant damage from fire and bio, so please be careful."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["On the other hand, they are resistant to status ailments."])
    ShowText(["Being a plant, their body structure is different from other monsters."])
    ShowText(["However, they are weak against poison and silence, so please be cautious."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Alraune>"])
    ShowText(["Heal allies and inflict status ailments on enemies..."])
    ShowText(["...and so on, Alraune is a reliable support member."])
    ShowText(["I'll do my best, so please take me on your adventures."])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Zombies are monsters of corpses..."])
    ShowText(["They are soulless bodies of dead humans that have come to life..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Their biggest feature is this dead body..."])
    ShowText(["Not only do healing spells not work, but they actually take damage..."])
    ShowText(["Instead, they recover from poison and instant death magic..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["They are weak in magic and have low dexterity..."])
    ShowText(["Their ATK is high, so they can only fight using physical attacks..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Their weapon of choice is a staff..."])
    ShowText(["Since they just need to crush without using their head..."])
    ShowText(["They learn many powerful staff techniques..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Also... the zombie's normal attack can inflict status ailments on enemies..."])
    ShowText(["They can poison or turn enemies into zombies..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["They have high HP, but their defense is very low..."])
    ShowText(["On the other hand, they can wear heavy armor..."])
    ShowText(["They can't use shields because they can't think of complicated things..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Being a corpse, they are very weak against fire and holy attributes..."])
    ShowText(["However, they have resistance to other attributes..."])
    ShowText(["Being a corpse, they are less susceptible to status ailments..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lizard Girl>"])
    ShowText(["Zombies... it's hard to tell if they're strong or weak..."])
    ShowText(["Take me along... and use me well..."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["The 'Fox Spirit' is a fox monster!"])
    ShowText(["Originally a type of magical beast, but there are many differences."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["They aren't as good at direct attacks as magical beasts, but they're not weak either."])
    ShowText(["Their DEF is about average..."])
    ShowText(["They are by no means sturdy, but their defense is stronger than that of magical beasts."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["Their magical power is unmatched compared to regular magical beasts."])
    ShowText(["Among them, they excel at earth attribute techniques."])
    ShowText(["With high MDF, they have good compatibility with sorcerer-type professions."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["Additionally, the Fox Spirit is quite versatile, able to use rare techniques."])
    ShowText(["They learn secret arts from the East, such as 'Ninjutsu' and 'Taoism.'"])
    ShowText(["With various techniques, they can toy with enemies!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["The most impressive is their special skill that automatically recovers SP!"])
    ShowText(["They draw vitality from the earth, recovering SP every turn."])
    ShowText(["Thanks to this, they can freely use various techniques without holding back."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["Their defense suitability is average, so there aren't significant difficulties in defense."])
    ShowText(["Their resistance to status ailments is slightly above average, I guess?"])
    ShowText(["Additionally, they are strong against earth attributes, but weak against wind attributes..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Fox Spirit>"])
    ShowText(["The good thing about the fox is that they excel in magic and are above average in other abilities."])
    ShowText(["Moreover, they have a variety of special skills and automatically recover SP..."])
    ShowText(["If you take me on an adventure, I'll show you my fox techniques!"])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["Ghosts are monsters of the soul..."])
    ShowText(["They can move as souls or possess objects, among other things..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["Their strength is weak, but their magical power is high..."])
    ShowText(["Thus, their combat style will revolve around magic..."])
    ShowText(["They can use black magic, so utilize it..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["Their weapon of choice is the scythe, and they learn scythe techniques, but..."])
    ShowText(["Their strength is weak, so they can't be relied on too much..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["However, they can sometimes deal instant death to enemies with normal attacks..."])
    ShowText(["Even I want companions..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["Though they are a sorcerer type, their defense and evasion rate are high..."])
    ShowText(["Being a spirit, they are resistant to physical attacks..."])
    ShowText(["However, being a spirit means they can equip very few armors..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["But their MDF is very low..."])
    ShowText(["As a spirit, magic works very well on them..."])
    ShowText(["Despite being a sorcerer type, they are strong against physical attacks but weak against magic..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["On the other hand, ghosts can sometimes reflect magic..."])
    ShowText(["The more they grow, the higher the probability of reflecting magic..."])
    ShowText(["Since they are weak to magic, this reflection ability is their lifeline..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["Their weaknesses are fire and holy attributes... their resistance to other attributes is average."])
    ShowText(["However, being a spirit, they have high resistance to pleasure attacks..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["Their resistance to status ailments is very extreme."])
    ShowText(["They are completely immune to physical status ailments like paralysis and binding."])
    ShowText(["But they can be affected by confusion and sleep, and they are particularly weak to silence..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Ghost Girl>"])
    ShowText(["For that reason, ghosts are mage types that are strong against physical attacks..."])
    ShowText(["They can bounce back magic, but it hurts if it hits..."])
    ShowText(["It might be difficult to use, but please don't abandon me..."])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["The 'Monster' is a superior monster endowed with high magical power and intelligence."])
    ShowText(["Basically, there are many humanoid individuals."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["While there are no race-specific traits..."])
    ShowText(["If I had to say, perhaps their very high ability values are their uniqueness?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["Both ATK and DEF are high, and their magical power is formidable."])
    ShowText(["They can excel as both warriors and sorcerers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["Their weapon of choice is the rapier, annihilating enemies with elegant consecutive attacks."])
    ShowText(["Their saber skills are worthy of their noble lineage, so pay close attention."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["Additionally, they can use black magic, fully utilizing their high magical power."])
    ShowText(["They are particularly skilled in fire magic and can learn abilities that enhance fire."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["They also learn a technique called magical eyes, which is only permitted for higher-ranking monsters."])
    ShowText(["With their magic-infused gaze, they can cause status ailments."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["However, they do not learn any pleasure techniques at all."])
    ShowText(["They have a wealth of martial and magical skills, so I don't think there will be a lack of offensive techniques..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["...Those who want to recruit them for that purpose might be a bit disappointed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["Their DEF and MDF are also very high, and they have a variety of armor they can equip."])
    ShowText(["On top of that, their attribute defense and resistance to status ailments are high... truly impenetrable."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["In this way, Youma boasts extraordinary combat abilities."])
    ShowText(["In other words, it might be a flaw that they're hard to join up with."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Monster>"])
    ShowText(["If they can join the party, there's no doubt they'll be a strong ally."])
    ShowText(["For that, I should do my best... hehe."])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["The 'Lamia' is a monster with a snake-like lower body."])
    ShowText(["They are high-ranking monsters boasting generally high abilities."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["They have strong strength and above-average magical power, so there are no issues in terms of offense."])
    ShowText(["However, due to their physique, they lack a bit of confidence in speed."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["Additionally, when they perform a normal attack on an enemy, they have the chance to stun them."])
    ShowText(["It's a useful skill that trips them up with their snake body, rendering them immobile for one turn."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["Their weapon of choice is the iron ball."])
    ShowText(["They excel at swinging heavy objects."])
    ShowText(["With powerful area attacks, they mercilessly mow down enemy hordes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["In addition to iron ball techniques, they also learn skills using their snake body."])
    ShowText(["They can knock down, coil around, and swallow whole..."])
    ShowText(["They might have a lot of somewhat sticky skills."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["However, the Lamia's biggest feature is its tenacity."])
    ShowText(["Both HP and DEF are high, making it very sturdy."])
    ShowText(["Their DEF against magic is low, but... well, there are gaps."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["Their resistance to attributes and status ailments is average, but..."])
    ShowText(["They are weak against ice attributes and have a weakness to sleep effects."])
    ShowText(["Due to their physique, they can't wear heavy armor, but they compensate with their own DEF."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["Swinging the iron ball, she mows down enemy hordes."])
    ShowText(["How about making a Lamia, who can't be cut, burned, or broken, your ally?"])
    ShowText(["In any case, she's powerful and very reliable."])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["The 'Doll' is a monster made of dolls."])
    ShowText(["They take the form of humans, soulless monsters."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["All abilities are average, but their dexterity is outstanding."])
    ShowText(["Therefore, they excel in ranged weapons and pleasure attacks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["Since I can program in various ways, the skills I learn are diverse."])
    ShowText(["Additionally, I can acquire and use 'Service Techniques.'"])
    ShowText(["I would be well-suited for a maid profession where I can learn various types of service."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["I can also handle hidden weapons embedded in my body."])
    ShowText(["Moreover, I can self-destruct or disassemble my body for independent movement..."])
    ShowText(["I will learn various skills unique to dolls."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["I am strong against environmental changes, so my attribute defenses are all relatively high."])
    ShowText(["Above all, I am almost immune to status ailments."])
    ShowText(["However, I am weak to petrification, so please keep that in mind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["Being humanoid, I can equip various types of armor, but..."])
    ShowText(["Please refrain from equipping anything too heavy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Automaton Girl>"])
    ShowText(["If you make use of your dexterity, you will shine on the battlefield."])
    ShowText(["Additionally, the stability to nullify many status ailments is reassuring."])
    ShowText(["Please consider adding us as your companions."])
    Empty([])
